The Legends
Legends climb with you
Great pilgrims who once reached for the heart, failed, and were caught by Brimir so thoroughly that they cannot even die. They can climb no further themselves, so they lend you their strength and go at the heart by proxy.
Each of them wants something from the heart.

The Mortal Pilgrim
Ragnar
A viking pilgrim with an axe: shield, one-hand axe, wolfskin cloak, blue war paint. He climbs Brimir on growth, heavy strikes and sheer stubbornness. Unlike the legends, he can die — which is exactly why he is qualified to reach the heart.
Die and you are forgotten. He climbs anyway.

Finn
Navigator of the Dawn Isle- Combat
- Non-combat support · sailing · supply
- Temper
- Cheerful and resourceful — the only warmth on a grim road
- Wish
- To chart the waters nobody has ever mapped
“Oh, you made it back! Come have a drink.”

Skadi
Silver snow-cat hunter- Combat
- Twin blades · frost combos (stacks into freeze)
- Temper
- Aloof and terse — a hunter's pride
- Wish
- Revenge on whatever cold froze her people
“I don't waste words. Watch the road.”

Lagertha
Front-line greatsword warrior- Combat
- Front-line greatsword strikes · life drain
- Temper
- Upright and blunt — the one who holds the line
- Wish
- A death that was taken from her — she wants an honourable end back
“I'll hold the rear. Go.”

Alba
Elven archer · arcanist- Combat
- Elemental arrows · ranged element fusion
- Temper
- Elegant and detached — the distance of someone who has outlived eras
- Wish
- She aims at Brimir's origin — an old elven grudge
“…you mortals are always in such a hurry.”

Lena
Scholar-mage- Combat
- Arcane casting · mana barrier · ranged
- Temper
- Curiosity over feeling — even the pilgrim is a specimen
- Wish
- An arcane obsession with the truth of the heart
“Fascinating. Which floor will you die on?”

Fenri
Wolf-blooded beast hunter- Combat
- Beast summoning and empowerment · bonded to the spirit beast Garn (🐻)
- Temper
- Quiet and loyal — instinct over speech
- Wish
- To get back the pack he lost in the depths
“…follow. Garn has decided he likes you.”
Mortality is the key
The legends cannot finish anything because they cannot die, and so the heart stays out of reach. Only those who can die can finish; only those who can finish are qualified. The pilgrim dies and is forgotten — but the legends remember, and carry it to the next one.
— Who you bring, and who you unlock, is that story.