The Game

What you build is the story

A side-view permadeath action RPG where you forge your own build out of hundreds of runes. Take up an axe as a pilgrim and climb the corpse of a dead giant, toward the heart that still beats.

What's in it right now

9
floors
39
scars
683
runes
674
monsters
10
companions

Still growing since launch on 2026-08-05. The most recently opened land is floor 9, the Heart Wall.

Pilgrim build screen — eight rune slots and ten companions
🩸

Carve your runes — hundreds of combinations

Fire, frost, venom, undeath, steel — runes are the congealed souls of the fallen, and you combine them freely into a pilgrim that is yours alone. There is no correct build. The fun is in asking “what if I ran these two together?”

Fighting the Abyssal Halberd, warden of the Sunken Abyss scar
🗡️

Scars and wardens

Scars are wounds torn open in the giant's flesh, and a warden waits inside each one. Open it, beat it, climb higher. Every floor is a different body part — different ecology, different ways to die.

Down to 15% health against the Abyssal Dark Knight in the Pericardium
💀

The weight of dying — hardcore

Die and you are forgotten. There is no resurrection. Only those who can die earn the right to reach the heart — every pilgrimage might be the last one.

🫀

The Heartbeat — Pressure of Time

Every beat drives the giant's blood through the body like a tide. Linger too long and it sweeps you out past the dawn. The heart you chase is the same thing pushing you away.

Build Routes

Routes are a guide, not an answer. Stack runes from one family and it deepens; mix families and something of your own comes out.

🗿
Body Tank
Growth · Knockback · Stagger
🩸
Regen / Berserker
Regen · Frenzy · Pain immunity
🔥
Fire
Flame · Burn · Detonate
❄️
Frost
Freeze · Chill · Slow
☠️
Venom / CC
Paralytic · Poison arrows · Bind
💀
Undead
Curse · Lifesteal · Summon
🛡️
Golem / Defence
Suppress · Reflect · Phys. resist
✨
Arcane / Elemental
Magic · Elements · Soul
🗡️
Agility / Ambush
Stealth · Evasion · Pierce
🩹
Survival / Drain
Endurance · Regen · HP drain