The Guide
For your first climb
Brimir is a side-view permadeath action RPG about climbing a dead giant from his feet to his heart. If it's your first run, this is all you need.
Kill monsters, collect runes, combine them into a pilgrim of your own, and climb the body. Death is final — but the next pilgrim gets further.
Runes
Runes — the heart of a build
A rune is a fallen being's soul, congealed into power. Every bit of strength in this game comes from runes.
- 1
Kill
Kill a monster and its congealed soul drops as a rune, sealed in a vial. Stronger enemies leave rarer runes.
- 2
Absorb
Absorb the vial to carve that rune into an empty slot. You gain more slots as you grow.
- 3
Combine
Runes grant passives and actives. Stack a family and the synergy compounds — hundreds of them weave into a pilgrim that is yours.
Worth knowing
Hardcore · permadeath
When a pilgrim dies they are gone for good. There is no save scumming. What carries over is legacy — the next pilgrim starts stronger. Only those who can die reach the heart.
Scars and wardens
A scar is a wound torn open in the giant's body, and a warden (boss) waits at the end of it. The danger is the point — the strongest runes are in their hands.
Build routes · synergy
Runes fall into families — body tank, fire, frost, venom, undead, summoning. Collect one route and it deepens; mix routes and new builds open up. There is no correct answer.
Legendary companions
Bring along legends who cannot die and therefore cannot finish. Each fights differently — they cover the holes in your build.
Controls
Key bindings can be changed in the in-game settings.
Ready to climb
The rest you learn by playing. If you want context first: why the world is like this, and who climbs with you.